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Description[]

The Generator is one of the three Terran Base Structures which are provided at the start. It is indestructible. Here Terran Players produces the energy required for most infantry weapons in order to function. The energy can only be extracted by a Battery, Advanced Battery and Power Pylon within its range (range 6).

Needed for:

The Generator can store up to 5000 energy, but its storage can be upgraded with Generator Capability and Generator Capacity upgrades.

Initial characteristics:

  • Produces 7 energy/s
  • Energy transfer speed at 65 energy/s

Energy speed transfer: 65 energy/s.

Upgrades[]

Upgrade Energy Generation:

  • Production: +3 energy/s
  • Cost: 5s and (32 + 2 * CurrentLevel) minerals where CurrentLevel is the Generator's level.
  • Transfer speed: +5 energy/s
  • Can be auto-casted by pressing the right-mouse-button.

Upgrade Generator Capability

  • Requires Energy Generation lvl 5 completed
  • Upgrade the generator to produce +30 energy/second and +1000 more energy capacity. (eq. 10 Energy Generation upgrades)
  • Enables Overcapacity passive : Energy production is reduced to 75% when more than 5000 energy is stored.

Upgrade Generator Capacity

  • Requires Energy Generation lvl 5 completed
  • Upgrades the Generator to have +4000 more energy capacity.
  • Enables Overcapacity passive.
Energy production
Lvl nrg/s nrg/min Time 0->full Cost Cost stacked
0 7 420 12min 0 0 minerals
1 10 600 8min 20s 32 32 minerals
2 13 780 6min 25s 34 66 minerals
3 16 960 5min 12s 36 102 minerals
4 19 1,140 4min 23s 38 140 minerals
5 22 1,320 3min 47s 40 180 minerals
10 37 2,220 2min 16s 50 222 minerals
15 52 3,120 1min 36s 60 502 minerals
20 67 4,020 1min 24s 70 832 minerals
30 97 5,820 51s 90 1212 minerals
40 127 7,620 40s 110 2222 minerals
50 157 9,420 32s 130 3432 minerals
Number of marines continuously firing it can supply per level
Level Nbr

Nbr

with L1

Nbr with

L2 or L3

0 2 3 5
1 4 5 8
2 5 7 10
3 6 8 13
4 7 10 15
5 8 12 18
10 14 20 30
15 20 28 43
20 26 27 55
30 38 53 80
40 50 70 105
50 62 87 130

Tipps and Tricks[]

  • Past a certain point, the limit of energy is no longer about the generator not producing enough energy but the energy not being distributed fast enough. For example, a level 7 generator should be able to sustain 2 batteries and a lvl 10 generator 3 batteries.
  • Upgrade the generator accordingly to your needs. Over-upgrading it a bit is healthy in order to store energy, but too much and it's wasted resources since it has a maximum storage of 5000 energy. Also keep in mind that the level of consumption of energy of your units can be decreased thanks to the marine conservation upgrades.
  • Upgrade Generator level generously early in the game to easily sustain floods of Zergs. If you over-level, then you just build up some reserves. This is healthy and makes Spamming the Shock Troopers Ground Pulse (EMP) in an emergency an option (needs a nearby battery).
  • Benchmarks (rule of thumb):
    • Early game, first push, level 5+
    • Mid game, pushes and third gas, charging Tech Lab, level 12-15
    • Late game, Elites are being used, level 35+
    • Very late game, or Turtling and thus providing energy for allies, Tanks and Tech Lab, level 50
  • An unreliable way to measure how well you are contributing, is to guesstimate how much energy you are using in laser weapons compared to your allies.
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